Something has arrivedat the edge of town
Ten chapters. Over fifty artworks. A world that remembers every decision you make, and every one you don't.
The World of Odious
The World of Odious
An evolving creative village. A world built from art, sacrifice, and the unknown.
A timeline of work spanning five years, from early experiments to fully realised worlds. Each project marks a chapter in the evolution of Odiville and my practice as an artist.
Body of Work
A timeline of work spanning five years, from early experiments to fully realised worlds. Each project marks a chapter in the evolution of Odiville and my practice as an artist.
The World of Odious
I'm Odious, a British artist who first minted on Ethereum in 2020. My work explores unsettling atmospheres and restrained psychological tension rooted in the unknown, expressed through shifting visual styles and recurring motifs.
My practice has been documented online from my very first painting. Every experiment, every evolution, now spread across thousands of wallets and championing collectors. Odiville is the world that emerged from that journey: an evolving creative village that serves as both armature and anchor for my practice.
Creating and collecting have always run together. Since my first mint I've supported other artists, watched them grow, and knowing I played even a small part in that has always meant as much to me as making my own work.
Before Odiville, the work was more personal, shaped by trauma, memory, and my own story. Since 2023, those ideas have been drawn into Odiville, a world that has grown with each series. From the Book to Whispers to the ashes of New York, every release has expanded and deepened the soil of Odiville, and now exists as the permanent result of one decision leading to the next.
The Interactive Book of Odiville
A ten chapter interactive narrative and art collecting journey. Over 50 artworks to discover and collect.
More than fifty are spread across ten chapters, each tied to a specific moment in the story. Some were released through auctions, others through timed claims, puzzles, or community votes. Every artwork carries a Shade value and a Shade cost to collect, the currency at the heart of the experience.
Shade is the currency of Odiville. Up to Chapter 6, each artwork holds a Shade value between 0 and 44, and all artworks carry a Shade cost to collect.
Artworks can be found throughout the book. They look like small markings. Clicking on them brings up a window that enables you to mint. Once minted, it belongs to you. Hold it, move it, or spend what lies below. That part is yours to decide.
Shade lives beneath the surface of every artwork. To reach it, the artwork must burn. The act itself is permanent.
Ten chapters. Over fifty artworks. A world that remembers every decision you make, and every one you don't.
Decisions, Upsets and Unknowns was never a static project. It unfolded in real time over years, shaped by sacrifice, puzzles, social experiments, and the cascading consequences of choices made by its players and the two appointed figures at the centre of it all.
The project opened with an open-edition ticket mint. Priced at $11 each, the mint ran for 24 hours. By the time it closed, 37,294 tickets had been minted — a number that would come to define the scale of everything that followed.
What the holders didn't yet know was that tickets were more than entry. They carried weight. They contained Shade. And they would become the primary resource in a system that hadn't yet been revealed.
An auction was held to determine who would assume the role of Game Master — a position of real power over the direction of the experience. Bidders could use both ETH and tickets, with each ticket carrying a weighted value of $44 in the auction.
A collector that goes by Mooncat was crowned the winner, spending 888 tickets, the equivalent of $39,072, to claim the seat. From this point forward, Mooncat's decisions would carry consequences for every other participant in the book.
Mooncat was presented with two sealed boxes and asked to choose one blind. Inside each was the name of a participant. One was the last minter of the ticket mint, the other a randomly selected minter. The box Mooncat selected revealed the name of the random minter: phillipTheFirst.
Together, the Game Master and the Apprentice would serve as the book's two central decision makers, granted immunity from certain unknowns, but burdened with choices that would cascade across the rest of the players.
Holders were asked to pick between four balloons, trading one ticket for one balloon of their choice. It was then revealed that one of the four was not safe and would pop.
Both storytellers were asked to make their selections. Phillip chose the blue balloon. Mooncat chose black. A verifiable random function was run on-chain to determine which balloon would be marked. The black balloon was chosen.
Philip had selected correctly. As a reward, ten balloons were sent to the himself, and Mooncat received forty, ten of each colour. This was the first real consequence. The first indication that the choices being made were real.
Phillip was asked to pick a number from three options: 420, 690, or 1337. He chose 1337. For a second decision, a choice was presented: accept 40 balloons, or unlock a mystery event. The mystery event was chosen.
The event went live later that night and ran for exactly 1,337 seconds, a duration determined entirely by Phillip's earlier choice. It became an event of redemption. Holders of the marked black balloon were given a window to swap for a safe one. In total, 1,010 balloons were exchanged before the clock ran out.
The black balloon's metadata was then swapped to reveal "play to learn" the first artwork in the series.
Mooncat's earlier decision to select the black balloon carried a hidden consequence. A prior instruction had been given: "Treat the game master like royalty." As a result of the Game Master's incorrect choice, the creator royalties for the entire collection were permanently increased from 5% to 6%.
This was a defining moment. A single choice, made by one person, had altered the economic structure of the project for everyone involved.
With the next artworks in the series completed, Mooncat was asked to choose the fate of the new works. For himself and Phillip the selection was "play to burn" an edition of two. For the remaining balloon holders, the selection was "cyclone" Leaving the final artwork "whispers in the glade" for the next burn.
Before the burn went live, the other balloons had their metadata swapped to reveal "cyclone". The second burn required exchanging two cyclones to receive one "whispers in the glade"
Over the following two years, the project was refined into a full experience, a ten chapter interactive art collecting narrative with a fully developed ecosystem running beneath it. The underlying currency was formalised as Shade, with one ticket equalling one Shade.
The book launched on Base with four chapters. The first choice presented was a timed exchange: pick one of three paths, Barn, Carnival, or Forest, each asking for 12 Shade. After the mint window closed, the true Shade values were revealed. Barn remained at 12. Carnival and Forest were adjusted to 16.
This was the first decision in the book that returned a positive adjustment for selecting the correct path. The Barn path also unlocked a unique opportunity, a 24 hour mint for an artwork called "uninvited," available only to those who held a Barn piece.
Phillip was then asked to answer a question blind. Of which he chose to answer yes. As a result, the Shade value of the "uninvited" artwork was reduced to 0.
Chapter 5 opened with a coded image. The task was straightforward: decipher the code, and a Key would be reserved. Eventually one player resolved the code, revealing the phrase "chorus of the collective."
Completing the event also unlocked a new artwork to mint — "stone tiles."
A puzzle was opened to all participants for seven days. The fastest time to complete it was reserved a Key. When the initial difficulty proved too steep, with very few able to finish, a key was set aside, the threshold was lowered, and the puzzle reopened.
The fastest recorded solve was one minute and four seconds. With the puzzle concluded, the remainder of Chapter 5 was unlocked: pages 40 through 45, revealing six new artworks to mint, three of which were limited time offerings; foreboding tree, mutual pact, and marked.
Shade values of these works were then revealed after mint: "foreboding tree" was reduced to 12, "mutual pact" remained untouched at 32, and "marked" was increased from 32 to 40.
During Chapter 5, three participants emerged as victors from the events. Their Keys were set aside. It was then revealed that holders of the "marked" artwork had also been selected for a Key. A search began for 50 additional names to fill the remaining seats.
Mooncat and Phillip were given the power to invite between them, eight names from the Mooncat, four from Phillip. The rest were curated through a social experiment. Cryptic messages were sent containing nothing but an envelope and a hidden phrase: "Sealed with an offering, not a promise."
Anyone who reacted or replied was sent a follow up link to a Discord server, a waiting room. While the group assembled, a vote was held to decide which Ferryman artwork would make it into the final collection. The vote closed after 24 hours, and anyone who participated received a gift: "blue vow" from the Ferryman's Promise collection.
One seat remained. The players were asked publicly how it should be filled. The decision was made: the final Key holder would be determined through auction. The moment was marked with a 1/1 artwork, "All Time High Beneath The Sky," sold on SuperRare. The winning bidder received the final invite.
Once all 60 participants were present, a video was shared introducing the Cloister Rooms, a social experiment built around participation and betrayal. Each name would be assigned a room. Inside each room, five people would stand.
The group was asked how assignments should be handled, curated or random. The vote closed and the group chose random. A sorting machine was built to determine the groupings. Each of the eight Cloisters were named in the theme of betrayal: Crossed Lines, False Friend, Trust Fall, Two Masks, Silent Blade, Red Hands, Bitter End, Painted Smile.
Each room was given seven days to decide who should be removed. If no name was given, the burden would transfer to the artist. Nine were needed. Every room successfully put forward a name.
A follow up video was then shared, revealing one final detail: those who did not speak during the seven days had been automatically moved to the top of the removal list, replacing the names put forward with those that were silent. The book called for 14 removals in total, but only nine had been asked of the rooms. The remaining five were divided: Mooncat was given the power to remove three, Phillip one, and the final decision fell to a group wide vote.
The 14 names were finalised. Those who remained could claim a Key of the Collective. Those removed did not leave empty handed. Each received "etched," an artwork marking their time in the waiting room and the betrayal that accompanied. Three variants of the piece were shared, and the group selected the final version.
One highlight from the vote: a member who had been leading in removal votes changed their profile picture, Discord name, and posted a message designed to look as though it was from the artist. The impersonation was allowed to stand on the grounds of its creative audacity, and it worked. The votes were redirected.
A decision was made to relocate the experience to Shape. The previous chain was moving in a direction that no longer aligned with the project's values. Shape offered a permanent home.
With the migration complete, the Collective was presented with a new choice: three sealed boxes, each containing six artworks, eighteen in total, but only one box could be selected. The box chosen would determine the pages for Chapter 6, making the Collective co authors in the process.
The vote ran for seven days. The final result was Box C, labelled "Extract." Which took the players to the Whispering Well. The accompanying artworks were created in a classic neo expressionist style, a deliberate return to the roots of the artist's past work.
Chapter 7 presented two paths in the book. A green door and a white door. The catch: only one could be minted. The choice was final.
Before the mint opened, Mooncat was asked a question blind — with no knowledge of what it pertained to. "Do you want to swap the doors?" The Game Master answered yes.
The doors swapped in the story. The artwork metadata followed — green became white, white became green. Every holder's piece transformed overnight, the meaning of their choice quietly rewritten beneath them.
This traced back to a work minted in 2024, before the book experience had even launched: "you're wrong about them" — a piece depicting two figures, one green and one white, seated and tied to opposite chairs. Its description read: "the room you seek is occupied, try the other lock." A foreshadowing, planted long before anyone knew what it pointed to.
Two works were made available: "pool of doubt" and "garden of reflection." After seven chapters of burns, betrayals, and blind decisions, Chapter 8 was a deliberate shift. A break from the chaos. An entry into calm.
There were no tricks here. No hidden consequences, or decisions to be made. Just a shedding of doubt and an unexpected cleansing — a rare moment in the book where the act of collecting carried no risk at all.
Chapter 9 is where the last choice was made. Two endings were offered, "Farewell to Odiville" or "Final Sacrifice," and the decision had to be made blind, based on nothing but instinct.
The artworks revealed only abstract textures. One dark-toned. One light. That was the only clue. No explanation, no guidance, no second chance. One path led out. The other led deeper in. Nobody knew which was which.
The true artworks that lay beneath were finally revealed. "Farewell to Odiville" became "A Ticket Home." "The Final Sacrifice" became "An Echo of Sacrifice."
Those who had chosen to sacrifice — to give everything up rather than walk away — were gifted one final work: "Welcome to Odiville."
It was the only artwork in the entire book that could not be bought, earned, or traded for. It could only be received by those who, at the very end, chose to stay.
Decisions, Upsets and Unknowns ran for exactly one year — from book launch to book close. Ten chapters. Over fifty artworks. 37,294 tickets minted on the first night. Auctions, burns, puzzles, social experiments, betrayals, blind decisions, and a currency that move through every act. Two storytellers whose choices shaped the fate of thousands. A community that voted, deciphered, sacrificed, and survived.
Every decision was real. Every consequence was permanent. And the ones who gave everything up were the ones who were welcomed home.
A Study in Sacrifice
Fifty artworks printed, framed, and burned. 275 remnants collected from the ash, and a body of work built from what remained.
View Collection →The Odiville Book is built on a cycle of creation and destruction. Artworks discovered, collected, and sacrificed to create new ones. One-Way Ticket takes that same principle and strips it bare. No screens. No wallets. Just a roaring fire.
Every artwork from the book was printed and framed. Then, during a single night in New York, all of them were fed to a fire. The fragments that survived were photographed, curated, and digitally refined into a final collection of 275 pieces, each one carrying the residue of what came before.
What began as a visit to New York for an exhibition became something else entirely. The opportunity to elevate the project presented itself, and the decision was made quickly. Print everything, frame everything, burn everything.
The fire was deliberate. Each piece was held, acknowledged, and released. Two years of work reduced to heat and ash in a matter of hours. The feeling mirrored the sacrifice mechanic at the heart of the book. A moment of unease, wrapped in a cathartic sense of renewal.
The charcoal was transported back at 3am, still warm. More than 500 fragments were individually photographed, then hand selected down to 275. Each was digitally refined and composed to feel abstract, while preserving the raw texture of what it once was. Every work was designed to feel like a heartbeat.
A single physical piece was also created using the rescued charcoal, scraped directly across the surface by hand. Eventually a figure emerged. Taker of all, forgiver of none. It remains unnamed.
Each fragment is a relic from the pit. A piece of what existed before the fire, transformed into something that stands on its own. The goal was never preservation. It was proof that destruction and creation are the same act, separated only by intent.
275 pieces. Built in collaboration with Shape.
A first of its kind bound twin token pairing
Six pieces, Six portraits from a world unseen. The crescendo of a three-year artistic journey.
Enter Auction House →Whispers is Odiville's auction house, and the first building ever constructed within its borders. It opened with six lots drawn from pivotal chapters of the Book, each artwork distilled from the chapter it came from. Every lot consists of two parts of a whole: the artwork, and its bound Resident pairing, connected through a first of its kind twin token format on Ethereum.
Lot 1
Lot 2
Lot 3
Lot 4
Lot 5
Lot 6
A single transaction carrying the weight of a three-year personal journey. The conscious release of everything I had become while making this work, and a final removal before stepping into a new arena.
You're Wrong About Them, minted in 2024 on SuperRare, was created to hold a moment that hadn't yet arrived. On March 2nd, this work was sent to the dead address, concluding the ritual and clearing the ground for the first public auction inside Odiville.
After finishing an artwork, I assess whether it calls for a counterpart. When it does, I begin the process of reinterpreting as a Resident. Not portraits in the conventional sense, but personifications of their paired works, shaped by atmosphere and intent.
The 1/1 lives on Whispers of Odiville. The Residents on Residents of Odiville. Two contracts on Ethereum, connected through on-chain logic.






Six original works, each bound to a Resident portrait. Reserve auctions held inside Whispers, once the reserve is met, a seventy-two hour window opens.
The first building in Odiville opens its doors.
Select a work. Place a bid. Collect a moment.
Body of Work
Every artwork from every project. The complete record of Odiville.
Recognition
Coverage, features, and appearances in the physical world.
Press
This chapter is still being written.
Exhibitions
The first appearance is coming.